Category Archives: Computer Animation 3

Demo Reel

Demo Reel link During this semester, I have learned a lot about the interactivity within movement. With the ball project, I learned how hitting a surface can actually cause distortions in the object if it is pliable. With animating the character … Continue reading

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Heavy Lift Animation

Animation Link Scene Description Norman in this animation is a treasure hunter who hit the jackpot in precious gems in an ancient dungeon. Now he must bring this bag filled almost to bursting back out with him. Self-Critique I feel … Continue reading

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Logbook

Logbook

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Classmate Animation Critique 2

Animation Link The animation itself feels very expressive and gives Norman a flamboyant personality (even without facial expressions, which could have further emphasized this). There is a nice sense of anticipation before the walking starts, as well as that slow-in … Continue reading

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Pace Animation

Video File Scene Description In this scene, my character is walking through a site under construction. When he is not paying attention, he trips over a ladder that was left on the ground and in embarrassment turns, carefully steps back through the ladder, … Continue reading

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Pose Book Weeks 7 and 8

Week 7 required 10 gesture drawings and a pose in Maya for a balancing pose. Week 8 was the same for climbing. Posebook 7_8

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Classmate Animation Critique 1

Animation link In her walk cycle, Brianna did make sure that the arms on the character swing opposite of the foot stepping. Also, she did remember that the head bobs slightly when people walk and included that in her animation. … Continue reading

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