Monthly Archives: October 2016

Interactive Media: Juiciness Discussion

What creates juiciness? How is it distinct from different aspects of design? How does it relate and differ from rewards? Juiciness is created as different amounts of feedback that a person can receive from interacting with a game, and is … Continue reading

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Interactive Media Project 3 Concept/Description

I intend to use this as an opportunity to illustrate some riddles. For the drawings themselves, there will be simple lines used to create an image to represent a line of the riddle. They will most likely be white lines … Continue reading

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Chess Piece Sculpt: Bishop

This is my version of the bishop piece for a chess game. My team’s theme was steampunk, so I tried to create that kind of vibe in the style of clothing my character wears (with the help of reference images).

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