Monthly Archives: September 2015

Major Project 1: Drawing Software

For this project, I was challenged to create a drawing program in Processing exploring the meaning of a digital landscape. Requirements included allowing for two different mouse-based interactions as well as at least four keystroke interactions. To me, a digital … Continue reading

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Pose Book Weeks 1-3

For the first three weeks of class, I needed to do ten gesture drawings each of walking, running, and jumping. I then chose my favorite from among the drawings and posed it in Maya. Posebook Weeks 1-3  

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Bouncing Ball

Video File link  Self-critique I think that I got the timing of the bouncing in my animations to be fairly accurate since in the playblasts my animation and reference footage seem in sync. I could improve upon the squash and … Continue reading

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Processing Girl With the Pearl Earring

 Original by Johannes Vermeer Recreation Here is the coding I used to create this: void setup (){ size(480,660); smooth (); frameRate (30); } void draw () { background (0); noStroke (); fill (232,198,173);//neck quad (216,392,313,320,340,397,250,443); fill (232,198,173);//face basic shape quad (105,204,93,187,117,153,153,158); … Continue reading

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