Journal 5

Research: Fantasy Race Physical Characteristics

Humans

Average height 5 to over 6 feet tall (men taller), average weight 125-250 lbs. (men heavier), skin shades range from black to very pale, hair from black to blonde and curly to kinky to straight, facial hair sparse to thick

Dwarves

4 to 4 1/2 feet tall, broad and compact (almost weigh the same as humans), men slightly taller and heavier than women, skin deep tan or light brown, dark eyes, long black, gray, or brown hair, considered adults at age 40 and can live to be 400 years old

Elves

4 1/2 to 5 1/2 feet tall, 95-135 lbs., men same height and only a little heavier, graceful but frail, pale-skinned, dark haired, deep green eyes, no body hair, adulthood at 110 and can live to be 700 years old, meditate for 4 hours rather than sleep

Gnomes

3 to 3 1/2 feet tall, 40-45 lbs., skin dark tan to woody brown, fair hair, blue eyes, adulthood at age 40 and can live about 350 years (some live to 500)

Half Elves

Look like Elves to Humans and vice versa, 5 to 6 feet tall, 100-180 lbs., men heavier an taller (less noticeably than Humans), fairer, paler, smoother-skinned than Humans but features vary like Humans, green eyes, adulthood at age 20 and can live to be 180 years old

Half Orcs

6 to 7 feet tall, 180-250 lbs., grayish skin, sloping forehead, jutting jaw, prominent teeth, coarse body hair, adulthood at 14, can live to be 75 years old

Halflings

about 3 feet tall, 30-35 lbs., ruddy skin, black/straight hair, brown or black eyes, adulthood at 20, live to middle of their second century

Reference: Dungeons and Dragons Player Handbook

People Drawings

person13 person14 person15

Reading Notes

Chapter 9: Putting It All Together

  • each medium serves as a bridge between minds—— media convert thoughts into forms that can traverse the physical world and be re-converted by one or more senses back into thoughts
  • comics: path from mind to hand to paper to eye to mind
  • comics are one of the few forms of mass communication in which individual voices still have a chance to be heard
  • comics is a sight-based medium—— whole world of visual iconography is at the disposal of comics creators—— full range of pictorial styles: realistic representational to the simplest cartoons, to abstract and the world of symbols/language
  • comics offer faithfulness, control, a chance to be heard far and wide without fear of compromise, range, and versatility
  • all that is needed: desire to be heard, will to learn, ability to see

Applications/Opinions

  • It was nice how Scott McCloud reiterated some of the things he talked about in past chapters and therefore refreshed the reader’s memory on what he had talked about.
  • The information he provided could potentially apply to not just comics, but all forms of art. For example, the lines in the body during a dance performance can help to express the emotion behind the performance.
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